The Bee-Bot App is based on the Bee-Bot floor robot. The app makes use of Bee-Bot’s keypad functionality and enables children to improve their skills in directional language and programming through sequences of forwards, backwards, left and right 90 degree turns.
The app has been developed with 12 levels encouraging progression. Each level is timed and the faster it is completed the more stars you get! The levels are set in an engaging garden scenario and will appeal from age 4 upwards
Learn the basics of computer programming with Daisy the Dinosaur! This free, fun app has an easy drag and drop interface that kids of all ages can use to animate Daisy to dance across the screen. Kids will intuitively grasp the basics of objects, sequencing, loops and events by solving this app’s challenges. After playing Daisy, kids can choose to download a kit to program their own computer game. Daisy is very cute and there’s a tutorial to help get started.
Ideal for supporting Maths learning goals and for continued learning at home. The levels progress from simple sequences to more challenging routes and tasks, suitable for Key Stage 2, age 7+
LOST IN SPACE
The furry aliens, known as Fuzzes were exploring space when their ship unexpectedly crashed on the maze-covered planet Smeeborg. The naturally curious fuzzes need kids to program them to explore all the colorful Technomazes on the planet’s surface. For kids aged 5 and up.
With ScratchJr, young children (ages 5-7) learn important new skills as they program their own interactive stories and games.
By snapping together graphical programming blocks, children can make characters move, jump, dance, and sing. In the process,
children learn to solve problems, design projects, and express themselves creatively on the computer. They also use math and language in a meaningful and motivating context, supporting the development of early-childhood numeracy and literacy.
ScratchJr was inspired by the popular Scratch programming language and redesigned for young learners
Do you remember the Logo programming language?
A friendly Turtle will introduce your child step by step to the basic concepts of programming in a colourful graphic environment. Move the Turtle teaches children (ages 5+) the basics of programming
Lightbot : Code Hour is a programming puzzle game where the players use logic and programming to solve challenges and “level up”. This is a “short teaser” to introduce players to programming . There are 20 level and suitable for students from grades K-12.
A fantastic app for young learners based on the Fisher Price Code-A-Pillar robotic toy. This app starts of very simply with drop and drag coding and works up to quite a complex level as students help the caterpillar navigate a maze. There is even a bit of counting and number recognition work as students are challenged to feed the caterpillar.
This is a truly fantastic app and I couldn’t explain it any better than they did on their site…”
We’ve teamed up with Princeton and Harvey Mudd University. Kids learn to code via a series of exciting adventures. Our word-free interface allows anyone, anywhere to play. They’ll track down a sneaky donut thief, rescue puppies lost in space and serve up gourmet meals while mastering core computer science concepts.
Over 40 puzzle levels and 3 unique creative play areas for storytelling and animation.
Our creative space Foo Studio allows kids to put programming concepts to work by making video games and programming interactive stories. Creations can then be shared with a global community of Foo coders